
Cube Zero(2004)
A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.


“Think inside the box.”
Four mathematicians are imprisoned in a shrinking room; with the walls closing in, they must try anything to escape this fatal puzzle.

Lluís Homar
Hilbert

Santi Millán
Pascal

Alejo Sauras
Galois

Federico Luppi
Fermat

Elena Ballesteros
Oliva

Helena Carrión
Bibliotecaria
Núria Badia
Recepcionista

Mar del Hoyo
Oliva's friend

Ariadna Cabrol
Chica

San Yélamos
Chica
Fermat's Room is a mystery, thriller film released in 2007 exploring themes of riddle, mathematics, mathematician, genius, room, puzzle. Directed by Luis Piedrahita, it stars Lluís Homar, Santi Millán, Alejo Sauras. Four mathematicians are imprisoned in a shrinking room; with the walls closing in, they must try anything to escape this fatal puzzle.
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A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.

A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.

Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.

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When Simon awakens in the hospital after surviving a near-fatal accident, amnesia has erased the last two years from his memory. He learns that his brother was killed, he has married a woman he doesn't remember and he's haunted by strange visions of the woman he loved.

At Oxford University, a professor and a grad student work together to try and stop a potential series of murders seemingly linked by mathematical symbols.

Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?

True-crime writer Ellison Oswalt is in a slump; he hasn't had a best seller in more than 10 years and is becoming increasingly desperate for a hit. So, when he discovers the existence of a snuff film showing the deaths of a family, he vows to solve the mystery. He moves his own family into the victims' home and gets to work. However, when old film footage and other clues hint at the presence of a supernatural force, Ellison learns that living in the house may be fatal.

In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.

A male corpse is discovered with a smashed face and burned hands. Strangely, the cause of death is determined to be strangulation. When Detective Kaoru Utsumi attempts to corroborate the victim’s ex-wife’s alibi she discovers the mysterious neighbor and only a few small clues to help her disprove a seemingly "airtight" alibi...

A rare family night for Jay takes a brutal twist when he awakens in a basement with three other prisoners. As their vengeful captor runs riot, Jay engages in a twisted battle to solve the puzzle to his past and save his family's future.

While vacationing in St. Moritz, a British couple receive a clue to an imminent assassination attempt, only to learn that their daughter has been kidnapped to keep them quiet.

A homicide detective teams up with a criminal profiler to catch a serial killer whose crimes are inspired by the children's game, Hangman.

Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.