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Donald's Golf Game

Donald's Golf Game

Donald tries to impress his nephews at golfing.

19386.20h 8m

Overview

Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.

Directed by Jack King
Written by Carl Barks, Jack Hannah
Produced by Walt Disney
0

Top Cast

Clarence Nash

Clarence Nash

Donald Duck / Huey / Louie / Dewey (voice) (uncredited)

About Donald's Golf Game

Donald's Golf Game is a animation, comedy film released in 1938. Directed by Jack King, it stars Clarence Nash. Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.

Movies Similar to Donald's Golf Game

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We found 15 movies similar to Donald's Golf Game

If you enjoyed Donald's Golf Game, you'll love these handpicked recommendations. Each title below shares similar themes, tone, and storytelling style. Our algorithm analyzes genres, keywords, director filmography, and cast connections to find the closest matches. Whether you're looking for the same emotional depth, narrative structure, or visual style, these picks are curated to deliver the best viewing experience for fans of Donald's Golf Game.

Donald's Dog Laundry
36% Match

With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.

Donald's Nephews
35% Match

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.

Donald's Cousin Gus
35% Match

Donald Duck's gluttonous cousin, Gus Goose, comes for a visit and practically eats him out of house and home. When the direct approach to getting rid of his voracious houseguest fails, Donald resorts to desperate measures to dislodge him.

Mr. Duck Steps Out
34% Match

Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses

Officer Duck
26% Match

Officer Donald Duck (Officer #13) is assigned to apprehend a criminal named Tiny Tom. Donald assumes by the name that he'll be a pushover but when he reaches Tom's hideout, he discovers "Tiny" Tom is actually a hulking Pete who immediately disposes of Donald. Donald decides to use strategy and is able to reenter Pete's house disguised as a baby who Pete surprisingly warms to. When Pete discovers Donald, he chases him down the street but is finally apprehended by Donald's marching police colleagues who make the arrest.

Trick or Treat
26% Match

When the nephews come to Donald's house in their Halloween costumes he dumps water on them and laughs at his trick. A witch sees this and decides to help the kids. By magic she gives Donald a bad time and the kids finally get their treats.

Donald and Pluto
26% Match

Plumber Donald is using a large magnet in his work. When he drops it, it causes trouble for Pluto, especially after Pluto swallows it. Things begin clinging to him, especially his metal dog dish.

Winter Storage
25% Match

It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.

Chip an' Dale
25% Match

Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.

Trailer Horn
24% Match

Donald and the chipmunks, Chip and Dale, are after each other again, this time when they come upon Donald vacationing in a trailer. When he goes swimming, they fool him by moving the diving board and end up wrecking his car.

Out on a Limb
24% Match

Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.

Dragon Around
24% Match

Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?